In a new video from IGN (opens in new tab), they take a look at how the game designs became a reality, and talk to some of the key people who made it happen.
Drummer Nicko McBrain says: “It’s been a labour of love. A lot of the inspiration for this particular tour came from the game, from the different realms. When I saw the Spitfire for the first time, I was like, ‘We’ve got an aeroplane as well? This is brilliant!’”
Maiden fans in the US, Canada and South America will see the production in all its glory later this year, when the band head out on the road once again.
Iron Maiden frontman Bruce Dickinson said: “It’s not that easy designing different worlds on stage and we put a huge amount of work into this to make it work and the end result we feel is our most spectacular and certainly the most complex show to date.
“We’ve got all kinds of crazy things going on, including a replica Spitfire plane dominating the stage during Aces High, tons of pyro, a giant Icarus, muskets, claymores and some truly marvellous flame-throwers which I have a hell of a lot of fun with, as you will see! And of course we have Eddie, as you’ve never seen him before, and absolutely loads of other surprises.
“I’ve had the time of my life playing with all these magnificent props on stage, it’s been fantastic, we can’t wait to bring this show to you!”
Iron Maiden: Somewhere In Time Collectors Edition (opens in new tab)
The most underrated of Maiden’s 80s albums, Somewhere In Time came between two major milestones and, as a result, seldom gets the props it deserves.